Post by Runney on Aug 16, 2014 19:39:27 GMT
(Upcoming Beta Update. Unreleased)
Added
*Added HotSlot/Passive icons
*Added Character Settings (Player > Character Settings) - From drop-down menu top-left of in-game screen
*Added Earth Alchemy Skills (+3 Skills)
*Added Energy HUD Meter
*Added Quests (+3)
*Added Introductory CutScene
*Added Flame Alchemy Skills (+4 Skills)
*Added Deconstruction Art Alchemy Skill
*Added Drill Speed Upgrade to AutoDrill
*Added Martial Arts Skills (+1 Skills)
*Added Leaderboards system (Will appear on Game's Hub page: www.byond.com/games/Runney001/Evolution# on 'Standings' tab)*Added More Wildlife (e.g Birds, Frogs etc)
*Added Fishing Rod
*WASD now moves character
Removed
*Fullscreen (Caused a bug that made Evolution's Dream Seeker client disappear. Feature will be disabled until I am able to fix it) Note: www.byond.com/forum/?post=1877143
Tweaks
*Colour Wheel Selection for Speech Font (Player > Character Settings)
*Use of Techniques will now drain Energy
*Dug up assets now go to your Inventory Automatically
*Skills and Inventory list only re-load when you click Skills or Inventory button
*Reduced Intel Cap Boost from Physical/Death Philosopher Occupation Quest
*Fixed "Volume Off" (Menu: Player > Character Settings)
*Fixed Spar Training Exploit
*Reduced Fire damage rate from 0.2/sec to 0.5/sec
*Inventory/Skills refresh when an item is added to your inventory and is counted (for example with 1 asset, when receiving another asset and it gets counted to 2 Assets in Inventory)
*Flame Alchemy: Fireball can now be trained to release more fireballs
*Reduced Auto Drill price from 100k to 50k Assets
*Assets withdrawn from AutoDrill are now added to Inventory instantly
*Tweaked Energy drains for Skills
*AutoDrill Drill Efficiency caps at 1000
*Various Tweaks applied to AutoDrill
*Dodging can no longer be done when attacked from directly behind or diagonally behind.
*Fixed Boot Bug with Driving Cars
*Made Rest System more efficient (Also fixed bug with how Rest could happen several times in a row despite already resting)
*Buffed gains for Sloth Passive
Added
*Added HotSlot/Passive icons
*Added Character Settings (Player > Character Settings) - From drop-down menu top-left of in-game screen
*Added Earth Alchemy Skills (+3 Skills)
*Added Energy HUD Meter
*Added Quests (+3)
*Added Introductory CutScene
*Added Flame Alchemy Skills (+4 Skills)
*Added Deconstruction Art Alchemy Skill
*Added Drill Speed Upgrade to AutoDrill
*Added Martial Arts Skills (+1 Skills)
*Added Leaderboards system (Will appear on Game's Hub page: www.byond.com/games/Runney001/Evolution# on 'Standings' tab)*Added More Wildlife (e.g Birds, Frogs etc)
*Added Fishing Rod
*WASD now moves character
Removed
*Fullscreen (Caused a bug that made Evolution's Dream Seeker client disappear. Feature will be disabled until I am able to fix it) Note: www.byond.com/forum/?post=1877143
Tweaks
*Colour Wheel Selection for Speech Font (Player > Character Settings)
*Use of Techniques will now drain Energy
*Dug up assets now go to your Inventory Automatically
*Skills and Inventory list only re-load when you click Skills or Inventory button
*Reduced Intel Cap Boost from Physical/Death Philosopher Occupation Quest
*Fixed "Volume Off" (Menu: Player > Character Settings)
*Fixed Spar Training Exploit
*Reduced Fire damage rate from 0.2/sec to 0.5/sec
*Inventory/Skills refresh when an item is added to your inventory and is counted (for example with 1 asset, when receiving another asset and it gets counted to 2 Assets in Inventory)
*Flame Alchemy: Fireball can now be trained to release more fireballs
*Reduced Auto Drill price from 100k to 50k Assets
*Assets withdrawn from AutoDrill are now added to Inventory instantly
*Tweaked Energy drains for Skills
*AutoDrill Drill Efficiency caps at 1000
*Various Tweaks applied to AutoDrill
*Dodging can no longer be done when attacked from directly behind or diagonally behind.
*Fixed Boot Bug with Driving Cars
*Made Rest System more efficient (Also fixed bug with how Rest could happen several times in a row despite already resting)
*Buffed gains for Sloth Passive